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AI Insights · Timothy · July 2021

Top 5 Trivia Games in Finland: Q2 2021 Performance

Discover the performance trends of the top 5 trivia games on a unified platform in Finland during Q2 2021, with insights on their downloads, revenue, and active users.

Top 5 Trivia Games in Finland: Q2 2021 Performance

In the second quarter of 2021, the performance of the top 5 trivia games in Finland displayed varied trends in weekly downloads, revenue, and active users. Here’s a detailed look at their metrics.

Party Roulette: Group games experienced fluctuations in weekly revenue, peaking at approximately $1.8K in late April and maintaining a steady range around $1.3K to $1.5K for most of the quarter. Downloads saw a noticeable spike in late June, reaching 844, contrasting with the earlier weeks where numbers hovered around 300 to 400. Active users also showed a significant increase towards the end of June, peaking at 841.

Elevate - Brain Training Games showed a mixed revenue trend, with a high point of $587 in late April and a low of $190 in late May. Weekly downloads decreased over the quarter, from 174 in late March to just 67 by the end of June. Active users remained relatively stable but saw a slight decline from 1.9K in early April to approximately 1.5K by the end of June.

Kahoot! Play & Create Quizzes had a varied revenue pattern, peaking at $545 in late April and again at $511 at the end of June. Downloads were strong in early April, reaching 2.8K, but saw a consistent decline, ending the quarter with 507. Active users peaked at 39.3K in late April but gradually decreased to 29K by the end of June.

Peak - Brain Training demonstrated gradual growth in revenue, peaking at $263 in mid-May. Downloads saw a significant rise towards the end of the quarter, with a notable peak of 402 in late June. Active users remained relatively stable, with a slight increase towards the end of June, reaching 3.3K.

Trivia Crack (No Ads) maintained a steady revenue stream, peaking at $157 in late April. Downloads remained fairly consistent, with a high of 1.2K in mid-May and ending the quarter at 747. Active users showed stability throughout the quarter, peaking at 5.8K in mid-May before slightly declining to 5K by the end of June.

These insights highlight the diverse performance trends among the top trivia games in Finland during Q2 2021. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021